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Archive for the ‘c#’ Category

Windows Phone 7–Shake It Like You Mean It!

Thursday, February 24th, 2011

Shake Gesture Library Now Available

 

image_thumb27When developing applications for Windows Phone 7 you have access to vast amounts of information about the device through its sensors. One of these is the accelerometer  which can give you information on where the device is moving within 3D space, this can be utilised in many different ways, the most prominent of these being in gaming.

There are however many other ways to use this information, you may want a user to be able to shake their device to update their  twitter list instead of pressing a button, or many other implementations like this.

To make this easier to do you can now use the Shake Gesture Library which is available to download from the AppHub  and there is also a great overview on the Windows Phone Developer Team Blog.

 

The Magic Eight Ball App

 

To show how easy this is to use, lets write a simple app, I want to  ask my eight ball a question, shake my device and have an answer appear.

  • Create a new Windows Phone 7 project in Visual Studio:

NewProj

  • Create a UI which has an image of an eight ball with a TextBlock hovering over the top to show the answer.

 MagicEightBall - Microsoft Visual Studio (Administrator)

  • Add initialisation of a List<string> to hold our responses

MagicEightBall - Microsoft Visual Studio (Administrator) (2)

  • In the Loaded event of our page add the handling for the shake gesture using the Shake Gesture Library.

MainPage

 

That’s our App done, your Windows Phone 7 can now impart you with the knowledge of the Universe. Go Shake!!

Download the sample

Silverlight for Windows Phone Toolkit–February 2011

Monday, February 21st, 2011

A refresh to the Silverlight Toolkit for Windows Phone was released a few days ago which contained along with a few bug fixes some cool new features:

  • TiltEffect
    • Gives you the ability use an attached property to apply a cool tilt animation to most UI Elements.
  • PerformanceProgressBar
    • A highly performant version of the built in ProgressBar
  • VB.Net samples
    • Sample projects for Visual Basic developers

You can download the bits HERE

Creating Striking Mapping Applications On Windows Phone 7 Using Bing Maps and CloudMade

Thursday, January 20th, 2011

After presenting at the Bing Maps User Group recently in which i discussed how to implement a custom mapping tile layer using the Deep Earth Silverlight control (http://deepearth.codeplex.com) and the Cloudmade mapping service (http://www.cloudmade.com) I began thinking about using this method to create a mapping application for Windows Phone 7 which more fits in with metro theme.

image

To begin with let’s have a look at the app we are going to build, as you can see the tiles being displayed are completely different to the standard Bing Maps tiles. Not only are you able to choose from thousands of pre-set map styles but you can also create your own too!

Ok lets kick off building this, to begin you are going to need to head off to the Bing Maps Portal to sign up and create yourself an application key. Once you have done this head off to CloudMade and create yourself a developer account. We are now in a position to actually write some code, create a new WP7 project and add a reference Microsoft.Phone.Controls.Maps.dll. We can now add some code to our MainPage.xaml as below.

Add two namespace statements to the top of the page:

xmlns:maps="clr-namespace:Microsoft.Phone.Controls.Maps;assembly=Microsoft.Phone.Controls.Maps"

 

xmlns:core="clr-namespace:Microsoft.Phone.Controls.Maps.Core;assembly=Microsoft.Phone.Controls.Maps"

 

Then add a map control to the page also, setting the map mode as below:

 

<maps:Map CredentialsProvider="{Enter Your Bing Maps Key Here}"

 

VerticalAlignment="Stretch" HorizontalAlignment="Stretch" Grid.Row="1" Name="map1" >

 

    <maps:Map.Mode>

 

        <core:MercatorMode></core:MercatorMode>

 

    </maps:Map.Mode>

 

</maps:Map>

 

If you run the application at this point you will not see a great deal of anything, in effect what we have done is turn off the standard Bing Map tiles. We now need to create our custom tile provider to serve the tiles from CloudMade to our app using the code below:

public class CloudMadeTileSource : TileSource

 

{

 

    private const string _tilePath= "http://{S}.tile.cloudmade.com/{creds}/{style}/256/{Z}/{X}/{Y}.png";

 

    private readonly Random _rand = new Random();

 

    private readonly string[] TilePathPrefixes = new[] { "a", "b", "c" };

 

    public string CloudMadeCredentialsProvider { get; set; }

 

    public string CloudMadeMapStyleId { get; set; }

 

    public override Uri GetUri(int x, int y, int zoomLevel)

 

    {

 

        string url = string.Empty;

 

        string prefix = string.Empty;

 

        prefix = TilePathPrefixes[_rand.Next(3)];

 

        url = _tilePath;

 

        //Randomize to different OSM Servers based on URL prefix

 

        url = url.Replace("{creds}", CloudMadeCredentialsProvider);

 

        url = url.Replace("{style}", CloudMadeMapStyleId);

 

        url = url.Replace("{S}", prefix);

 

        url = url.Replace("{Z}", zoomLevel.ToString());

 

        url = url.Replace("{X}", x.ToString());

 

        url = url.Replace("{Y}", y.ToString());

 

        return new Uri(url);

 

    }

 

}

Here we are inheriting from the TileSource class and overiding the GetUri method which gives the mapping control the uri to the image file for a tile on the map. this is done by taking a URL which has placeholders for the important pieces of information the CloudMade system requires which is described very well on the CloudMade site. we also have properties for setting the CloudMade credentials and style id so these can be set in xaml.

We can now add a a reference to this class in our xaml as so:

xmlns:local="clr-namespace:StylisedMap"

 

Then add the TileSource to the map in our xaml:

 

<maps:Map CredentialsProvider="{Enter Your Bing Maps Key Here}"

 

    VerticalAlignment="Stretch" HorizontalAlignment="Stretch"

 

Grid.Row="1" Name="map1" >

 

    <maps:Map.Mode>

 

        <core:MercatorMode></core:MercatorMode>

 

    </maps:Map.Mode>

 

    <maps:MapTileLayer>

 

        <maps:MapTileLayer.TileSources>

 

            <local:CloudMadeTileSource

 

CloudMadeCredentialsProvider="{Enter Your CloudMade Key Here}"

 

CloudMadeMapStyleId="{Enter Your Chosen Map Style Id Here}" />

 

        </maps:MapTileLayer.TileSources>

 

    </maps:MapTileLayer>

 

</maps:Map>

If you now build and run the application you have a working Bing Map Windows Phone Application with custom map tiles. Enjoy!!

You can download the sample project here.

Windows Phone 7 And IPhone - Sharing Code

Monday, September 13th, 2010

A Match Made In C#

 

I got very exited when i began learning Objective-c, the prospect of being able to write native IPhone apps was very attractive to me. I don’t know why i got exited but like a large proportion of developers (based on the 200k + apps in the store) i did and i set out to conquer the beast.

I am now two commercial apps in using Objective-c and XCode and i am starting to feel like there must be a better way of going around this, With Windows Phone 7 on the horizon and a large user base of the Android platform out in the wild i want to get as close to write once and reuse everywhere as is physically possible. But how is this possible when each platform has its own Language, Framework and IDE?

Enter Mono, this excellent project which allows you to write, build and deploy .net code to non Windows platforms which is spearheaded by Miguel de Icaza means you can now write a large proportion of your code once and it can be reused on the 3 mobile platforms.

To give you an example here is a walkthrough of how you may go about doing this:

note: To follow the below guide you will need a Windows machine with Visual Studio 2010 and the Windows Phone 7 Beta tools installed, also a Mac with the IPhone SDK, MonoDevelop and MonoTouch installed.

 

Open Visual Studio 2010 and create a new Windows Phone 7 project, I have called the project “CodeSharing.WP7” and the solution “CodeSharing”.  I have created this solution in my drop box folder to share with the Mac i am going to be using but when creating a real application this would be done using a version control system.

New WP7 Project

Add a Button called “btnSayHello” and a TextBlock called “txtHello” to the MainPage.xaml.

WP7UI

Right click on the solution and add a new project, select Silverlight Class Library and make sure you have .Net 3.5 selected. When given the Option choose Silverlight 3. I have called this project “CodeSharing.Shared”.

AddSharedProject

Add a class to the new project called “HelloMobiles” and add the code to the class which is below:

ShaedCode

Now in your Windows Phone 7 project add a reference to the new Class Library then add a click handler to the btnSayHello by double clicking it in the designer. You can then add the code below:

WP7ClickHandler

If you now hit F5 and click the button you will see that it has pulled the text through to the TextBlock:

WP7EndResult

So nothing special so far, we have created a very basic Windows Phone 7 Hello World application, so onto the good bit.

If we now open up the solution in MonoDevelop on the Mac you will see the following:

Screen shot 2010-09-13 at 10.37.20

The solution has opened fine but the Windows Phone 7 project has not loaded, This is not a problem as we are going to be adding an IPhone project. Right click on the solution and add a new project. Under the C# menu select IPhone Window-based project.

Screen shot 2010-09-13 at 10.44.33

Once the IPhone project is created add a new IPhone View with Controller called “MainViewController” and then double click on the MainViewController.xib to edit the view in Interface Builder. I am not going to go into here how you create the UI but there is a great tutorial here. You will end up with a view looking like below and outlets for the UIButton and the UITextField specified on your view controller.

Add a reference to the compiled dll of the CodeSharing.Shared project (you cannot add a reference to the project itself as MonoDevelop says that the project is incompatible) and add the following code to the ViewDidLoad method of the MainViewController code behind.

 

Screen shot 2010-09-13 at 11.17.57

And make the FinshedLaunching method in the Main class look like the following:

Screen shot 2010-09-13 at 11.18.35

Set the IPhone project as the start up project and you are good to go.

 

This method is definitely not the best way going about this but it does give you an idea on how we can reuse code between many different mobile platforms using C# and Visual Studio 2010. I am particularly looking forward to getting my hands on MonoDroid so i can start writing Android apps too.

 

Download the sample code here.

TheTechnologyStudio team attend Microsoft WebCamps London

Monday, June 7th, 2010

 

For many the decision to attend the Microsoft organised two day event was a trivial one, the campschance to learn the most up to date web technologies available in the Microsoft stack for FREE is not something to be sniffed at.

I on the other hand had some concerns. I would not have previously classed myself as a “Country Bumpkin” but since my visit last weekend to the Capital I would say that this is a reasonably accurate classification.

To say that I was worried about the commute would be an understatement, In my head the commute to London was a kill or be killed trample-fest, I do not know where I had gained this mental picture but none the less it was there.

A friend of mine gave me a list of rules to live by, which I did not understand until after my first commute experience, these rules follow in the hope they can help anyone else in the same situation:

  • Stand on the right hand side of the escalator, walk FAST on the left.
  • Morden is in the south, Hendon in the north.
  • Don’t eat the gum you find on the streets, it’s not free candy.
  • Buy a Big Issue, but don’t pay panhandlers.
  • Well known sandwich stores are over priced, look for taxi cafe’s.
  • Tube it, busses are too confusing, taxi’s are too expensive.

I can honestly say though that my nightmare was not realised and I found the experience to be an overall pleasant one.

returning to the event, the WebCamps ethos is to “Learn” then “Build”, this method of teaching seemed to work extremely well especially catching the imagination of everyone who attended the second “Build” day. Some great applications were built along with some excellent friendships.

Day 1 – Learn

LearningDay

Day 2 – Build

Building

Day 2 – Presenting

Presenting

Our team chose to build an application that would be used to arrange and share journeys If you are ever stranded by let’s say for instance a large cloud of ash. You would use this application to enter your journey details which would then be matched to journeys entered by other users. At this point you could contact any matched user to hopefully share a car or bus.

The schematics for this project are here and the CodePlex site is here. The project was undertaken in ASP.Net MVC 2 using Entity Framework 4.

Technology Studio takes prototyping very seriously and an explanation on why and how we do this can be found here.

I would like to thank Jon Galloway and Christian Wenz for an excellent job presenting and support throughout the build. Also Saqib Shaikh from the Bing team who joined our build team and was an amazing person to code with.

Review of ‘Wrox Silverlight 3 Programmers Reference’

Sunday, August 30th, 2009

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I read the Wrox Professional Silverlight 2 for ASP.NET Developers book about six months ago as my first in-depth introduction to the world of Silverlight, so was looking for a book that could get me up to speed quickly on the new features of Siverlight 3. Having read plenty of Wrox books in the past I looked for their latest and happily found Wrox Silverlight 3 Programmers Reference which looked like it could help me catch up with the latest release.

When the book arrived two things struck me immediately, one it was a bigger book that I was expecting (see more about this later) and two it was in FULL colour. Now you may be saying “full colour, so what?” but believe me, having all the code samples look exactly like they do in Visual Studio, and full colour screenshots of Blend make a massive difference. Every developer I have shown the book to has immediately been impressed by the change and I can only hope this is the future for all technical books.

The book is written by five authors, which to be honest is something I try and avoid if possible when choosing a book as there always seems to be some consistency issues. However, I can appreciate the world of Silverlight requires a lot of skills and finding one person who has all these would be a tough call. I was impressed, however, to see the authors are all developers at Infragistics and it’s great to see such a high profile company committed to helping the developer community. I did notice a reasonable amount of what seems unnecessary repetition in different sections (for example two almost identical sections of Isolated Storage) but it’s always good to have concepts reinforced in a book this big.

There are a few notable chapters in the book that try to widen the understanding of developers about the roles and processes involved in a typical Silverlight development team; especially how designers, developers and integrators work together. There is also a great section on paper prototyping of Silverlight applications including the initial evolution of the design. However, it was strange to see no mention of the new Sketchflow features in Blend 3 and I can only assume these were not known about at the time of writing. Hopefully any future editions will rectify this.

Of course there are a few things, as in every book, I’d think about changing. Firstly the title “Wrox Silverlight 3 Programmers Reference” personally I think the name implies a relatively short book that can be used to dip in and out of when required. Now, it is possible to use the book in that way but really it is a complete guide to Silverlight from the basics to example applications, for someone with existing .net / c# skills. The other feature that was disappointingly missing from the book was any highlighting of the new Siverlight Features. I was hoping to be able to flick through the book, brush up on a few things and read up on the new features but there is no visual highlighting and sometimes even no mention that particular features have been introduced in Silverlight 3.

Overall, this is a really solid book for learning Silverlight development in c# and some basic skills in Blend. There are a few parts of the book that could do with more editing to make a more consolidated read and a few missing features (like Sketchflow and highlight new Silverlight 3 features) that could be added in future versions but none of these change the fact that if you are looking to learn Silverlight this is a great book to start with.

Get yourself a copy at Amazon

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